After hearing about Bulletstorm for the first time I knew it was a game that I wanted to play. I’ve played enough first-person shooters that the idea of a twist on the formula appealed to some part of me. So often these games are packed with unnecessary seriousness and after all the nonsense with Medal of Honor and the endless debate over Modern Warfare 2, I was more than happy to hear about something that was going to make fun of the formula. Of course Bulletstorm managed to drum up its own drama, but that probably didn’t deter many gamers.Having played Bulletstorm for more than a few hours (on the PC) I’m glad I put the time in. The story isn’t as bad as I had imagined–it’s actually pretty OK–and the jokes are more amusing. As expected, there was a lot of R rated jokes but they weren’t over done, they are more like quick remarks dropped whenever there was a break in the action. They were usually funny in their sheer ridiculousness more than they were clever or witty, but that’s more or less the point of the game.AdChoices广告And let’s remember that humor is not all the game has going for it. The step away from the standard shooter is really the big part of the game. Bulletstorm isn’t a battle to survive, your survival is just about a given, it’s about killing the bad guys in style. You aren’t penalized for killing someone in a boring manner (say, just shooting them) but your rewards are much higher is you use the environment to help or you find a way to get creative (you know, like kicking them into a wall until they become “graffiti”. The style points allow you to upgrade your guns, buy ammo and special shots, and add new weapons to your inventory. They’re pretty important.Each creative kill style has a punny name (usually with some sort of overtone to it) and there is a list of them you can access. The point of this is so that you have some ideas of the kills you want to do in order to earn more points and check each one off the list. There are probably some achievements attached to this as well.Playing through Bulletstorm was enjoyable because of the combination of the above. No one aspect is amazing but the shooting is passable, the story was enough to keep me interested, and the creative slaughter of the bad guys kept me entertained. I wasn’t checking in on the skill kill list to find new kill methods much, but when I saw my chance to kick a baddie in to a man-eating plant or to leash someone and pull them into some spikes, you bet I took it.In the end I guess I thought the spectacular kills would be even more creative and less a combination of kicks, shooting, and sliding than they turned out to be. That said, the skillshots were enough to keep me going. I just wanted to be surprised more–the environment of the alien planet is so open to possibilities that I wanted to do more than kick guys off ledges or shoot explosive barrels by them. I wanted this part of the game to really wow me, because you can only kick someone into an inexplicably electrified wall so many times before you want something new.The first time you did anything in Bulletstorm it’s cool, but it leaves you always wanting something new not just rehashing what you already have done. Part of the onus on you is to best use the environment, but usually the game explains how to do a environmental-based kill and you are expected to then integrate it into your repertoire. The game has something like 100 skillshots, so I can’t complain, but I will note that it feels like less.When you kill bad guys you get points you mainly use to buy ammo, which is scarce for the cooler weapons. You can also upgrade your guns a bit but not enough that it’s an incentive. More weapon upgrades would be nice, but the game doesn’t want you using your weapons too much–shooting is not an effective way to earn points. Rather you should be kicking (almost nonstop) and leashing enemies in order to use the enviroment to kill them. Weapons are acceptable in order to weaken enemies, to get them offguard, or to line them up for combo kills, but the whole point is that you aren’t machine gunning guys left and right.The game’s graphics are OK, but the textures aren’t great and the while there are some very nice vistas, things never seem as impressive once you get close to them. By way of example, using a downed skyscraper as a bridge should be really awesome but it turns out to be just like running around inside a busted up building with some uneven floors. There is no chance you’ll fall to your death or that you’ll find some cool new way to get through the building (you can’t jump). In this manner the scale of the game and the ambition of the game makers seems to be too big for what they could actually tackle. You can’t blame them for turning some of the biggest moments into cutscenes, but it would have been nice to play through more of them.So the game is great at giving players “more”: bloodier kils, bigger explosions, crazier crashes (you survive a number of them), extra ridiculous weapons, and a gigantic scope, but all this does desensitize you. After the initial spaceship crash you can only do so much, so subsequent moments struggle to have the same impact. It’s not that the game falls flat often, but the problem with promising more, more, more is that there is only so much to give.The multiplayer is simplistic, basically killing waves of enemies in order to rack up points instead of to just survive, but if one guy in your party is just shooting enemies and getting 10 points per kill (not doing skillshots and getting 100), he can ruin it for everyone. This happened to me in a few rounds and before long I was done. There are too many great multiplayer FPS games out there for me to feel compelled to spend a lot of time playing one as shallow as this. It’s not bad, it’s just a one-trick pony.Bulletstorm ended up being as ridiculous as we all imagined, but better than I had hoped for. The story was interesting enough and the mechanics tighter than I thought they would be. I figured there would be more multipliers, bullet juggling, rocket jumps, and ragdoll, but it still ended up being the points-based, creative killfest we were promised. Sure, it’s vulgar but the game’s use of naughty words is harmless and while there is a fair amount of gore, it isn’t worse than anything we’ve seen in the past.I wouldn’t say Bulletstorm is a great game, but it’s a definitely a good one and it’s worth a play through.Bulletstorm-screen-6_656x369Bulletstorm-screen-6_656x369Bulletstorm-screen-4_656x369Bulletstorm-screen-1_656x369bs_screen_13_viewbs_screen_12_viewbs_screen_11_viewThis article was written using the retail version of the game, it was provided by EA.